AI Insights · Timothy · July 2022
Top 5 Co-op Games on Android in Denmark: Q2 2022 Performance
Discover the performance of the top 5 co-op games on the Android platform in Denmark for the second quarter of 2022. Analyze trends in downloads, revenue, and active users for popular titles like Roblox, Pokémon GO, and more.
In the second quarter of 2022, the top co-op games on the Android platform in Denmark exhibited varying trends in downloads, revenue, and user engagement. Here’s a detailed look at the performance of the leading titles, based on data from Sensor Tower.
Roblox saw a gradual decline in weekly revenue, starting at approximately $17.8K at the end of March and dropping to $8.7K by mid-June. However, a slight recovery was noted towards the end of June, peaking at around $14.5K. Weekly downloads also experienced fluctuations, beginning with 1.2K downloads at the start of April and ending with just over 1K by the last week of June. The number of weekly active users remained relatively stable, with a small increase from 140.8K in late March to 153.6K by the end of June.
Pokémon GO demonstrated a strong performance in terms of revenue, starting at about $13.7K in late March and peaking at approximately $36.9K in the third week of June. Downloads showed a consistent upward trend, beginning with 646 in late March and reaching 964 by the end of June. Weekly active users also rose steadily, from 39.9K in late March to over 51K by mid-June.
Rush Royale: Tower Defense TD exhibited steady revenue figures, with weekly earnings hovering around $3.6K to $4.3K throughout the quarter. Downloads started at 462 in late March, peaking at 1.1K in early May, before stabilizing around 600 by the end of June. The game maintained a consistent number of active users, fluctuating between 4.2K and 5.5K.
Lords Mobile: Kingdom Wars had a mixed performance in terms of revenue, starting at $4K in late March and experiencing peaks and troughs, finally settling at around $3.6K by the end of June. Downloads fluctuated significantly, starting at 606 and peaking at 1.3K in mid-April before stabilizing around 535 by the end of June. Active users saw an increase from 1.4K in late March to just under 2K by the end of June.
Among Us showed modest revenue figures, with a peak of $39 in mid-April and minimal earnings for the rest of the quarter. Downloads ranged from 691 in late March to 763 by the end of June. Active users fluctuated, starting at 2.1K in late March and reaching a high of 3.6K by the end of June.
These insights highlight the dynamic nature of the co-op gaming market in Denmark. For more detailed analytics and trends, visit Sensor Tower.